Place.
Clear.
Repeat.
A handmade take on the block placement puzzle. Chunky tiles, warm paper, and satisfying combo chains.
Pick your board.
Classic
Score, combo, survive. Fill rows or columns to clear. No take-backs: the run ends when nothing in the tray fits.
Levels
Five tiers, shaped boards, curated pieces. Hit the target to unlock the next, earn three stars if you’re feeling ambitious. One free reshuffle on deadlock.
Gimmicks
Clears earn powerups. The board fights back with locked tiles, melting ice, and ticking bombs. Three lives, one power meter, as much chaos as you can take.
Sandbox
Empty grid. Infinite tray. No score, no pressure. Clears still go off because satisfaction is the whole point. Save snapshots, come back to them.
Everything, at a glance.
Every feature, small and good.
Controls.
Keyboard is optional, but handy. The help button changes per mode when the rules do.